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	<title>Game Development-Archiv - Lureth Grail</title>
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		<title>The Struggles of Ambition</title>
		<link>https://lureth-grail.com/en/game-development/the-struggles-of-ambition/</link>
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		<pubDate>Mon, 10 Nov 2025 20:01:08 +0000</pubDate>
				<category><![CDATA[Game Development]]></category>
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		<guid isPermaLink="false">https://lureth-grail.com/?p=122</guid>

					<description><![CDATA[<p>Motivation is a temporary sense of overwhelming courage to be able to accomplish goals. At least that&#8217;s how i would define it. The keyword here to take note of is the temporary nature of motivation. Eventually, motivation wanes, or transform into a different kind of emotional desire. This week, I think my initial motivation, which [&#8230;]</p>
<p>Der Beitrag <a href="https://lureth-grail.com/en/game-development/the-struggles-of-ambition/">The Struggles of Ambition</a> erschien zuerst auf <a href="https://lureth-grail.com/en">Lureth Grail</a>.</p>
]]></description>
										<content:encoded><![CDATA[
<p>Motivation is a temporary sense of overwhelming courage to be able to accomplish goals. At least that&#8217;s how i would define it. The keyword here to take note of is the temporary nature of motivation. Eventually, motivation wanes, or transform into a different kind of emotional desire.</p>



<p>This week, I think my initial motivation, which prompted me to start my Dark Mystery Visual Novel <em>Whispering Dreams</em>, has outlived its due and made me hit a mental roadblock in my development path. Don&#8217;t get me wrong, I know myself well enough to know that I have often started projects which I never finished, mostly because I lost motivation and/or interest over time. But this time it felt different.</p>



<p>I think to explain this feeling, it is best to compare it to other failed works of mine, for example the countless songs I have never fully written and recorded. There comes a time after I have worked on a project long enough that I start questioning the fundamental building blocks of what I&#8217;m working on. &#8220;Why have I chosen this Guitar sound? &#8220;,  &#8220;This chord progression doesn&#8217;t fit the tone of the song&#8221; or &#8220;This is all going in the wrong direction to what I want right now&#8221;. I would then usually tinker with the composition until it becomes unrecognizable to before or start something entirely new only to repeat the cycle.</p>



<p>What mattered to me was a sort of perfect execution &#8211; or satisfaction of knowing everything is a work in progress and therefore cannot be judged or criticized.  Never finishing anything I enjoyed doing meant withdrawing from the responsibility to be seen, heard and judged. This cowardly behaviour feels rewarding, it&#8217;s a permanent comfort zone in which nothing is set in stone.</p>



<p>But the older I get and the more undefined I let myself be, the more I <em>want</em> to be clearly categorized. I want to be labeled. This is probably a toxic trait, but maybe I seek the definition of others about me to validate a reason to be or not be a certain way. A previous identity could function as a reference point from which I could find the courage to <em>choose</em> and <em>decide</em>.</p>



<p>If I stay in one place and continue scraping projects, I think I will never be something. I have to overcome this feeling of resistance and distraught to continue working on this game of mine. Even though I might think nobody will ever play or enjoy it, maybe I will change my mind later if I work more on it. Or it shouldn&#8217;t even matter if I enjoy it and rather that maybe another person can see something in it which I can&#8217;t.</p>



<p>On that note, I want to say that I want to set smaller goals for myself. I shouldn&#8217;t worry about making anything perfect or even good for that matter. What I need right now is a sketch, simply draw a line, just picking up the pencil, grabbing the paper. Creating a simple dialogue between the main character and his first encounter, Lidérc,  should be my goal. Nothing else really matters right now.</p>



<p>This was more of a self talk to motivate myself and to give me some room to breath. But I needed to clarify that I might not have the motivation right now, but my ambition to create something bigger that I can call my own has not vanquished.</p>



<p>Here is the only thing I did last week for game, <em>Whispering Dreams</em> (Name change soon lol), a sketch of a new Sonnenhöhe design, since I&#8217;ve changed her appearance to fit more to her personality and uniqueness.</p>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="768" src="https://lureth-grail.com/wp-content/uploads/2025/11/Sonnenhoehe-Conecepets-1-1024x768.png" alt="" class="wp-image-126" srcset="https://lureth-grail.com/wp-content/uploads/2025/11/Sonnenhoehe-Conecepets-1-1024x768.png 1024w, https://lureth-grail.com/wp-content/uploads/2025/11/Sonnenhoehe-Conecepets-1-300x225.png 300w, https://lureth-grail.com/wp-content/uploads/2025/11/Sonnenhoehe-Conecepets-1-768x576.png 768w, https://lureth-grail.com/wp-content/uploads/2025/11/Sonnenhoehe-Conecepets-1-1536x1152.png 1536w, https://lureth-grail.com/wp-content/uploads/2025/11/Sonnenhoehe-Conecepets-1.png 1890w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<p>Well, let&#8217;s see what I can up with during these trying times 😛<br>Let&#8217;s see what tomorrow brings.</p>



<p><a href="https://www.youtube.com/watch?v=f4CtQDRdfVE">https://www.youtube.com/watch?v=f4CtQDRdfVE</a></p>



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	<p>Der Beitrag <a href="https://lureth-grail.com/en/game-development/the-struggles-of-ambition/">The Struggles of Ambition</a> erschien zuerst auf <a href="https://lureth-grail.com/en">Lureth Grail</a>.</p>
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