But I’m thinking about starting a different project compared to Whispering Dreams. The scale for my vision has just been increasing and it has never been tuned down. The main reason is that for a game just like it, I think there needs to be a certain time frame in play to have the desired effect, especially for the ending.
So, I’ve decided I need to aim my focus on a smaller target, something more easily manageable for a single person. It will be very short, but I want to tell a short story about the absurdity of life and how work an time can silence negative thoughts.
I don’t have a name for it yet, I literally just dreamt it last night while feeling a little guilty about not developing Whispering Dreams further. Some day I will definitely return to Whispering Dreams, but I think right now it’s just out of my attainable grasp in terms of time and skill.
I kind of got the idea because I also thought about this indie game dev that made Buckshot Roulette and other short games too. I wonder how long those games took to develop?
For the art direction I’ll just sketch it normally and then use pixel lineart, with rough edges my art doesn’t come across as amateur as much.
Maybe I’m going in the completely wrong direction with this decision, but I will only know for sure as time goes on. Sadly I have the feeling that this will just be a momentary motivation that will fade away quickly. But I’ve got no choice. Whispering Dreams would just be way too big for a first project to be fully developed.
I hope that future me will have something to say about this.
Let’s see what tomorrow brings.
完全なる魂は、完全なる精神と、完全なる肉体に宿る。
