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		<title>FRESH coat of PAINt</title>
		<link>https://lureth-grail.com/vyshka/fresh-coat-of-paint/</link>
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		<dc:creator><![CDATA[Lureth Grail]]></dc:creator>
		<pubDate>Sun, 12 Apr 2026 20:44:43 +0000</pubDate>
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					<description><![CDATA[<p>Umschwung! Neuer Wind weht, setzt die Segel &#8211; &#8211; &#8211; MASTER and commander Sehr guter Film! Über Brüderlichkeit, Tollkühnheit, Kompromissen zwischen Forschung und Kriegszielen, &#8211; Die Fertigkeiten eines Captain und seiner Crew werden spannend auf die Probe gestellt und währenddessen auf einem richtig immersiven Weg über so viele Themen unausgesprochen erzählt. Würde ich jeden für [&#8230;]</p>
<p>Der Beitrag <a href="https://lureth-grail.com/vyshka/fresh-coat-of-paint/">FRESH coat of PAINt</a> erschien zuerst auf <a href="https://lureth-grail.com">Lureth Grail</a>.</p>
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		<title>Die 12-Prinzipien-von-Animation Sidequest</title>
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		<dc:creator><![CDATA[Lureth Grail]]></dc:creator>
		<pubDate>Sat, 07 Feb 2026 15:15:59 +0000</pubDate>
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					<description><![CDATA[<p>Die 12 Prinzipien der Animation, entwickelt von damaligen DIsney smart guys, sind Grundlinien nach denen man sich zum Animieren von allem möglichen richten kann. Sie helfen dem Prozess Struktur zu geben und helfen als Lösungsschlagbuch, warum eine Animation vielleicht nicht ganz richtig aussieht. Letzte Woche hatte ich mich dazu entschieden, von meiner Main Quest, mein [&#8230;]</p>
<p>Der Beitrag <a href="https://lureth-grail.com/vyshka/die-12-prinzipien-von-animation-sidequest/">Die 12-Prinzipien-von-Animation Sidequest</a> erschien zuerst auf <a href="https://lureth-grail.com">Lureth Grail</a>.</p>
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		<title>Kleiner Deepdive in die Welt von Models und Texturing für Vyshka</title>
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		<dc:creator><![CDATA[Lureth Grail]]></dc:creator>
		<pubDate>Sun, 25 Jan 2026 22:24:50 +0000</pubDate>
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					<description><![CDATA[<p>Vyshka, ein kleines Point-and-Click Vintage-Styled Spiel, an welchem ich seit ende November arbeite, wird so langsam mit der grundlegenden Farbe und Fülle wie ich sie mir vorgestellt hatte ausgeschmückt. 3D Modelle modellieren &#8211; das war immer mein Hauptanwendungsfall für Blender. Einfach mit einem Borg-Kubus anfangen von da aus das kreieren was man mochte, in dem [&#8230;]</p>
<p>Der Beitrag <a href="https://lureth-grail.com/vyshka/kleiner-deepdive-in-die-welt-von-models-und-texturing/">Kleiner Deepdive in die Welt von Models und Texturing für Vyshka</a> erschien zuerst auf <a href="https://lureth-grail.com">Lureth Grail</a>.</p>
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